Anyway just install Linux and delete Windows and everything will work out faster.Project64 is a popular Nintendo 64 emulator that allows you to play N64 games on your computer. You could write an automatic keystroke script or something to trigger while in full-screen so you don't have to type all the shortcuts out on the keyboard every time. Jabo's plugin may or may not be one of them as again I can't test, but just because the menus are invisible in full-screen mode doesn't mean the DLL config isn't happening when you use the keyboard to do all the things and not the mouse for the GUI, since mouses and GUIs are slower anyway. So in full-screen mode this would probably still work with at least some graphics plugins. Then use Tab key to cycle between the forms of Jabo's dinput GUI until you can toggle mempak/rumple with the space bar or whatever (can't test cause I haven't ran pj64 in forever). Then hit Enter on "Configure Controller Plugin." Then use the arrow keys to move up and down the menu without your mouse. Instead of reaching your mouse over to click the options menu, Alt+T (or Alt+O? it was one of those, whichever letter underlines when you press Alt). In windowed mode you can configure Project64 without using the mouse. Theoretically you could probably change from mempak to rumble pak in Jabo's plugin without actually exiting full-screen to config it. WOW CAN I INTEREST YOU IN ONE IT'S ONLY $39.95 FOR A FLAT RENT OF I only use a keyboard so normally can only test 0- or 45-degree angles in stick movements, although I do like I implemented using Ctrl and Shift to modify the control stick's range, so hold stick to the right, then hit Shift, then move up, and it's more like a 30-degree angle. So I would say it just depends on the angle of your diagonal movement. Similarly, a 60-degree diagonal stick move (or a slope of tan(60) = y/x = 2/1) would be TWICE as long as just moving only along x (or x is 1/2 the time it takes to reach a diagonal resultant of vectors x and y). It possibly should (but maybe not on real h/w), since it makes sense.Ī 45-degree (perfect, x = y) diagonal stick move would be sqrt(2) times how long you would have to push only along x or only along y to achieve movement in only that dimension. Diagonal movement seems to travel at half the speed of simple X and Y aiming. It's the DIAGONALS that are at the root of my issue. Results are the same.įor the time being I'll switch back to Jabo's input plugin and simply rely on save states to avoid going from full screen to windowed, going to Options, Configure Controller Plugin, switching from Memory Pak to RUMBLE Pak, clicking Okay, and returning to full screen. I've been switching back and forth with Project 64 1.6 and 2.2. I'm using a Project 64 specific Nrage plugin, but the results are the same for the 1.8 and 2.3 builds for the plugin as well. If Anyone has a resolution to this then feel free to help by saying outright what it could be or point me to a possible thread here that has long existed on the matter. The only reason I switched to NRage was, again, for the convenience of shortcut keys. Jabo's input plugin has uniform movement of the analog. I don't recall this issue back when I'd play it on the actual system and on top of that this issue is non-existent using Jabo's input plugin anyway. This results in "wild" aiming and a fruitless battle with in-game sensitivity settings. What I mean by that is that aiming left to right or down to up and vice versa work fine. I realized that NRage's analog sensitivity is not uniform. It works and is something I wish Jabo's plugin had (unless it secretly does? ). Whether it be using an XBOX One controller or using my N64 controller and adapter, I've NEVER had control issues! However, being that QUAKE II (and QUAKE 64 too) is a rapid "insert Controller Pak/RUMBLE Pak now" game I figured I'd take advantage of NRage's shortcut keys to easily toggle back and forth between Paks. Now, typically I'm a firm user of Jabo's 1.7xxx plugin for controls as it just WORKS for everything I need. I'm nearing the end of the game and I suddenly realize, "WOW! Aiming really sucks"! It was bearable up to this point, but now it's getting me killed. No glitching or transparent walls or ANYTHING. QUAKE II seems PERFECT using the latest GLideN64 plugin. After watching an N64 games reviews channel on YouTube I got the itch to dust off my old cart and give it a play.
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